The game has more than a few other Hasbro toy references too, with Hungry Hungry Hippo and a Ouija board featured on race tracks – this is actually when I learnt that Ouija boards are a Hasbro product. Joe – so there’s room to be silly with each other in the game too. Vehicles are also voiced as characters and some of these vehicles belong to renowned characters such as the tank that belongs to G.I. On top of that, each of these vehicles has an ability that buffs other players in some way, which can ultimately lead to the success or failure of your team. These vehicles handle differently based on the terrain or material on the track. These game modes allowed for a good variety of team play, while being competitive and balanced with the perks on each of the 12 vehicles. “It’s all about that balance because the local-play elimination is pretty cut-throat and that’s fine if you’re playing with friends side by side for quick gaming sessions but that can be quite off-putting to new players so we just wanted to make sure the online space gave the player a range of things to do.” If I’m playing as a cop car, I can call out targets and when I’m the ambulance and healing but still contributing to my team’s success. People don’t have to feel like they need to be perfect to play. This is why we introduced the battle modes in the game because they’re team-based but in a competitive environment. That’s forgiving and sympathetic, but competitive and inclusive. Online play wasn’t even a thing back then and so we wanted to play the game with these cars. Gavin said, “We’ve thought about how people approach games these days. Offered up to us was the online battle mode, featuring Capture the Flag, Free-for-All and Skirmish, shifting away from the out and out races and elimination modes of local play. So many years after the advent of online console gaming, it’s a little odd to be considered a marquee feature, and yet it is a major new addition to Micro Machines: World Series. There’s Elimination, Free-for-All and standard races, all of with were fidgety, fast-paced, but short games, place across a number of creatively designed tracks. Beyond Micro Machines, some of these tracks contain other Hasbro toys and references, from Hungry Hungry Hippos to GI Joe, giving the game a consistent playroom feeling. Going hands on with a nice selection of the game’s available modes, we went back and forth between online and offline play.
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